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 Projects
- PHASE-IV-AI – Privacy compliant health data as a service for AI development
 - AI-TOP An AI Tool to Predict Engagement and ‘Meltdown’ Events in Students with Autism
 - Diversasia Embracing diversity in ASIA through the adoption of Inclusive Open Practices
 - EDUROB Educational Robotics for People with Learning Disabilities
 - MATHiSiS – Multimodal Affect Recognition Learning Systems to develop personalised learning pathways
 - Pathway + A mobile pedagogical assistant to develop meaningful pathways to personalised learning
 - Speech Pathology Tools Interactive tools for teachers in early education
 - VESVET LEVEL 5 for Validation of Entrepreneurship Skills through Interactive Learning Sets in VET
 - ISRG Software Repository – download further software from ISRG projects
 
Author Archives: Andy Burton
Serious Games for Social Competences and Creativity
SGSCC – Serious Games for Social and Creativity Competence (Jan 2013 – Jun 2015) The LLP EU Project “SGSCC” aims to develop educational computer games for adolescents/young adults with mild learning difficulties in order to increase their employability. Despite the … Continue reading
									
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		PAUSE video released (January 2013)
PAUSE video released (January 2013) The PAUSE project was finalised and submitted at the end of November 2013. Find out more about the project by watching the newly released video.
									
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		GOET Video Released
Game On Extra Time (GOET) Project The GOET project is now completed and the following video details the importance of the project.
									
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		Refugee Interactive Skills for Employment
RISE – Refugee Interactive Skills for Employment (Jan 2012 – Dec 2014) The RISE project will assist refugees to improve their employment skills. The four serious computer games and curriculum material will help to prepare jobseekers in six important areas: … Continue reading
									
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		Thought Dance
Thought Dance (2011) ‘Thought Dance’ is an artistic project conceived by choreographer Matthias Sperling. The result is an interactive installation that uses EEG brain scanning technology to allow two participants at a time to engage in a visible dance that … Continue reading
									
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		Virtual Portal for Interaction and ICT Training for People with Disabilities
Virtual Portal for Interaction and ICT Training for People with Disabilities (Jan 2011 – Dec 2013) ViPi aims to support and facilitate the acquisition of basic ICT skills for people with disabilities. The project aims to provide a “one-stop-shop” interactive … Continue reading
									
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		Open Accessibility Everywhere – Groundwork, Infrastructure, Standards
AEGIS – Open Accessibility Everywhere – Groundwork, Infrastructure, Standards (Sept 2010 – Aug 2012) Interactive Systems at NTU is a test site for the many exciting assistive technology innovations being developed under the AEGIS project. We have been involved in … Continue reading
									
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		CLAHRC Stroke Rehabilitation Project
CLAHRC Stroke Rehabilitation Project (2009 to 2011) After stroke, a patient will typically need to do many repetitions of specific exercises over a short period of time in order to regain muscle definition and strength in their affected upper limb. … Continue reading
									
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		Game On Extra Time
GOET – Game On Extra Time (Oct 2008-Sep 2010) The work from the GOET project was undertaken to support people with learning disabilities in getting and keeping a job by helping them to learn more independent living skills that help … Continue reading
									
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		Virtual Cane
Virtual Cane (2007) The Virtual Cane uses the Wiimote’s ability to describe a body within 3D space to provide an interface to 3D environments for the visually impaired. The Wii Cane System maps the real world position and orientation of … Continue reading
									
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		Game On
Game On (Oct 2006 – Sep 2008) Highly engaging and motivating games-based learning materials were created to encourage development of basic, personal and work sustainability skills in prisoners, those at risk of offending and ex-offenders, including those with disabilities. The … Continue reading
									
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		Quest
Quest (2006) In the Quest project, the ISRG designed, implemented and evaluated a serious game to address the development needs of young people at risk of social exclusion. These were characterised as having low self esteem, poor levels of confidence, … Continue reading
									
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		ISRG Software Repository
ISRG Software Repository There are further details and downloads of other games and software developed by the group in the ISRG Software Repository. (here)
									
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