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Projects
- VESVET LEVEL 5 for Validation of Entrepreneurship Skills through Interactive Learning Sets in VET
- Pathway + A mobile pedagogical assistant to develop meaningful pathways to personalised learning
- AI-TOP An AI Tool to Predict Engagement and ‘Meltdown’ Events in Students with Autism
- Diversasia Embracing diversity in ASIA through the adoption of Inclusive Open Practices
- Speech Pathology Tools Interactive tools for teachers in early education
- EDUROB Educational Robotics for People with Learning Disabilities
- ISRG Software Repository – download further software from ISRG projects
Author Archives: Andy Burton
EV3 Full Remote
Full Remote (EV3) Lego Mindstorms EV3 v 1.2.1 for EV3 Firmware version 1.09H The infra red remote may be used to control the Kraz3 build of the robot when using the IR sensor. This could be used as a variation of the stepwise remote … Continue reading
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Show Me Colours (EV3)
Show Me Colours (EV3) Lego Mindstorms EV3 v 1.2.1 for EV3 Firmware version 1.09H Uses a tweaked build of the KRAZ3 robot where the colour sensor has been moved up onto the robots left arm instead of underneath for line following. The robot says … Continue reading
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Gangnam Dance (EV3)
Gangnam Dance (EV3) Lego Mindstorms EV3 v 1.2.1 for EV3 Firmware version ******* The robot says “Touch my right hand and I will dance for you”. He waits for the response. On pressing the touch sensor, he plays a section of Gangnam … Continue reading
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Try Again
Try Again Choregraphe 2.1.4 for NAOqi version 2.1.4 A behaviour where NAO politely asks the student to try again. Key: “AnswerWrong” Teacher’s notes – Place Filename here (Download) file: WrongAnswer.zip (Download)
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Correct
Correct answer Choregraphe 2.1.4 for NAOqi version 2.1.4 NAO praises a correct answer with applause. Key: “AnswerCorrect” Teachers notes: Filename here (Download) file: Correct.zip (Download)
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Procee
PROCEE: a PROstate Cancer Evaluation and Education serious game for African Caribbean men (2016) Prostate cancer is the most common cancer diagnosed in men in the UK. Black men are in a higher prostate cancer risk group possibly due to … Continue reading
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Wave Goodbye
Wave Goodbye Choregraphe 2.1.4 for NAOqi version 2.1.4 Robot waves and says “Goodbye! It was lovely to meet you”. Uses Key: Goodbye Teacher’s notes – Place Filename here (Download) file: Goodbye.zip (Download)
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RealLife Project
RealLife – Serious Games to Prevent Recidivism (Sep 2015 – Aug 2018) RealLife is an innovative project in which serious gaming and virtual reality are used to improve skills needed in the 21st century and skills needed for employability of … Continue reading
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ITAG 2016 Call for Papers
Call For Papers (Apr 2016) Interactive Technologies and Games Conference – Education, Health and Disability Nottingham Trent University, UK (26 – 27 October 2016) The aim of ITAG is to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies … Continue reading
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MaTHiSiS
MaTHiSiS – Managing Affective-learning THrough Intelligent atoms and Smart InteractionS (Jan 2016 – Dec 2018) MaTHiSiS is a 36-month project funded by the European Union under the H2020 work programme that will assist the educational process for learners and their … Continue reading
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MaTHiSiS Kicks Off
MaTHiSiS – Managing Affective-learning THrough Intelligent atoms and Smart InteractionS project Kicks Off (Mar 2016) MaTHiSiS is a 36-month project funded by the European Union under the H2020 work programme that will assist the educational process for learners and their … Continue reading
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No One Left Behind
NOLB – No One Left Behind (Jan 2015 – Jun 2017) “No One Left Behind” was an innovation action project co-funded by Horizon 2020 Framework Programme of the European Union that started in January 2015 lasting 30 months. The project … Continue reading
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ITAG abstract submission deadline extended
ITAG abstract submission deadline extended The deadline for submissions of abstracts for the ITAG conference 2015 has been extended to Tuesday 19th May. For full details visit the ITAG conference website.
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An Internet of Soft Things
IoST – An Internet of Soft Things ISRG are collaborating on the Internet of Soft Things project. The project asks how a radically connected world can be designed to benefit human wellbeing, and in particular, what types of experience will … Continue reading
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No One Left Behind project kicks off
No One Left Behind project kicks off (Feb 2015) School pupils will soon be creating their own video games in the classroom, as part of a new project to link gaming to the wider curriculum. The ISRG at NTU is a … Continue reading
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RISE final resources released (December 2014)
RISE final resources released (December 2014) The RISE project assists refugees in improving their employment skills. The four serious computer games and curriculum material can help to prepare jobseekers in five important areas: IT Skills, Vocational Skills, Intercultural Communication, Services, … Continue reading
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BBC Radio Nottingham Interview (Oct 2014)
BBC Radio Nottingham Interview (Oct 2014) On Sunday 26th October, Professor David Brown was interviewed on BBC Radio Nottingham about our ongoing project to build a game to increase awareness of prostate cancer among African Caribbean men in Nottingham. The … Continue reading
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ITAG 2014 (October 2014)
ITAG 2014 (October 2014) The seventh annual ITAG conference was held on the 16 – 17 October 2014 in the Council Building, Old Market Square, Nottingham. The conference focused on the use of interactive technology and games in the fields of health, education and disability. … Continue reading
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ViPi Project Games for people with learning disabilities
Games developed in the ViPi project. ViPi aimed to support and facilitate the acquisition of basic ICT skills for people with disabilities. (As this project ended in 2013, some content may be rather dated)
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Educational Robotics for People with Learning Disabilities
EduRob – Educational Robotics for Students with Learning Disabilities (Jan 2014 – Dec 2016) Using an ethnographic approach the EduRob project aimed to validate innovative – robotics based – teaching and learning strategies to enable diversification and personalisation of learning … Continue reading
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ViPi “Yes I Can ICT” Symposium Event (December 4th , 2013)
ViPi “Yes I Can ICT” Symposium Event (December 4th , 2013) Two European lifelong learning projects (the VIPI and ATLEC project) end in December, and the final Symposium presented their outcomes within a wider framework of learning, employment and independent … Continue reading
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ISRG project featured on the BBC (November 2013)
ISRG project featured on the BBC (November 2013) The BBC came to ITAG to film an article which featured on BBC East Midlands Today about how humanoid robots could help to improve the education of children with learning difficulties. Professor David Brown … Continue reading
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ITAG 2013 (October 2013)
ITAG 2013 (October 2013) The sixth annual ITAG conference was held on the 17th-18th October 2013 in the Council Building, Old Market Square, Nottingham. For full details visit the ITAG conference website. There were several presentations from the ISRG team including presentations on ViPi … Continue reading
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Co-Design to Re-Engage the Disengaged
CodeRED – Co-Design to Re-Engage the Disengaged (Oct 2013 – Sept 2015) High rates of early school leaving (ESL) are detrimental to making lifelong learning a reality and increase the risk of unemployment, poverty and social exclusion. ESL is over-represented … Continue reading
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ViPi Games Released (August 2013)
ViPi Games Released (August 2013) The ViPi project has released its multilingual basic ICT skills games for people with disabilities. There are multiple games including Memobile for Android devices, Rob the Mob ICT, Escapology ICT, True False Quiz, Yes No … Continue reading
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Keynote at SENNET Working Group
Keynote at SENNET Working Group Professor David Brown of the ISRG recently presented a keynote lecture for the Special Educational Needs Network at the Special Needs Education Working Group at European Schoolnet in Brussels. See the interview with him below and the report from … Continue reading
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SGSCC – Questionnaires released (April 2013)
SGSCC – Questionnaires released (April 2013) The LLP EU Project “SGSCC” aims to develop educational computer games for adolescents/young adults with mild learning difficulties in order to increase their employability. Related to this goal we are interested in the assessments by … Continue reading
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ViPi – Yes I can ICT! Final symposium announced (March 2013)
ViPi – Yes I can ICT! Final symposium announced (March 2013) The ViPi Project (Virtual Portal for Interaction and ICT Training for People with Disabilities) has announced it’s final symposium called Yes, I can! ICT. It will take place on 4th December 2013 … Continue reading
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ViPi Multimedia Roadshow
ViPi Multimedia Roadshow Explore the ViPi multimedia roadhow now to find out all about the project, and the great free ICT training resources that came out of it. The roadshow contains links to the games developed, links to the ViPi curriculum … Continue reading
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Serious Games for Social Competences and Creativity
SGSCC – Serious Games for Social and Creativity Competence (Jan 2013 – Jun 2015) The LLP EU Project “SGSCC” aims to develop educational computer games for adolescents/young adults with mild learning difficulties in order to increase their employability. Despite the … Continue reading
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