Publications

2014

Bates, Matthew, et al. “Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts.” Interactive Technologies and Games (iTAG), 2014 International Conference on. IEEE, 2014.

Brown, David; Cosma, Georgina; Acampora, Giovanni; Seymour-Smith, Sarah; Close, Alex; An Intelligent Serious Game for Supporting African and African Caribbean Men during Pre-and Post-Diagnosis of Prostate Cancer Interactive Technologies and Games (iTAG), 2014 International Conference on 20-27 2014 IEEE

Burton, A. M., Liu, H., Battersby, S., Brown, DJ. “The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients.” Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Bishop, J.) (2014): 148-161.

Hedgecock, Joseph; Standen, PJ; Beer, Charlotte; Brown, David; S. Stewart, David; Evaluating the role of a humanoid robot to support learning in children with profound and multiple disabilities Journal of Assistive Technologies 8 3 111-123 2014 Emerald Group Publishing Limited

Lahav, O; Gedalevitz, H; Battersby, S; Brown, D; Evett, L; Merritt, P; Using Wii technology to explore real spaces via virtual environments for people who are blind Journal of Assistive Technologies 8 3 150-160 2014 Emerald Group Publishing Limited

Petersson, Eva; Brown, David; Games for Rehabilitation 2014 Springer Science+ Business Media BV

Standen, Penny, and Andrew Burton. “The ViPi Educational and Pedagogical Framework Final Version.” (2014). pdf

Standen, Penny J; Threapleton, Kate; Connell, Louise; Richardson, Andy; Brown, David J; Battersby, Steven; Sutton, Catherine Jane; Platts, Fran; Patients’ Use of a Home-Based Virtual Reality System to Provide Rehabilitation of the Upper Limb Following Stroke Physical therapy 2014 American Physical Therapy Association

Standen, Penny; Brown, David; Roscoe, Jess; Hedgecock, Joseph; Stewart, David; Trigo, Maria Jose Galvez; Elgajiji, Elmunir; Engaging Students with Profound and Multiple Disabilities Using Humanoid Robots Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge 419-430 2014 Springer International Publishing

Trigo, Maria Jose Galvez; Brown, David J; Remote operation of robots via mobile devices to help people with intellectual disabilities Interactive Technologies and Games (iTAG), 2014 International Conference on 01-Aug 2014 IEEE

2013

Abbott, Chris; Brown, David; Evett, Lindsay; Standen, Penny; Emerging issues and current trends in assistive technology use 2007-2010: practising, assisting and enabling learning for all Disability and Rehabilitation: Assistive Technology 9 6 453-462 2013 Informa UK Ltd. London

Burton, A., et al. “ViPi desktop and mobile games to develop ICT skills for people with disabilities.” Interactive Technologies and Games: Education, Health and Disability (ITAG-EHD), http://itag.gamecity.org/files/2013/03/REF04ITAG-2012-BurtonA.pdf (2013): Paper-6.

Cant, R., C. Langensiepen, and A. M. Burton. “Entropy as a Computational Aesthetic Measure.” International Journal of Simulation Systems, Science & Technology (IJSSST) http://ijssst.info/Vol-13/No-3A/paper4.pdf 13.3A (2013): 24-34.

Gedalevitz, H; Lahav, O; Battersby, S; Brown, DJ; Evett, L; Merritt, P; Pre-planning navigation with virtual environments for people who are blind using Wii technology Virtual Rehabilitation (ICVR), 2013 International Conference on 229-234 2013 IEEE

2012

Brown, DJ; Welton, T; Evett, L; Sherkat, N (2012) A Brain Computer Interface for the Dasher Text-Entry System; Interactive Technologies and Games: Education,  Health and Disability (ITAG-EHD),  Nottingham Trent University,   23rd-24th October 2012. pdf

Burton, A (2012); ViPi desktop and mobile games to develop ICT skills for people with disabilities; Interactive Technologies and Games: Education,  Health and Disability (ITAG-EHD),  Nottingham Trent University,   23rd-24th October 2012. pdf

Charij, S; Oikonomou, A (2012); Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games; Interactive Technologies and Games: Education,  Health and Disability (ITAG-EHD),  Nottingham Trent University,   23rd-24th October 2012. pdf

Saridaki, M; Shopland, N (2012); Pirates, Firemen and Ninjas: Enhancing a location aware travel training tool; Interactive Technologies and Games: Education,  Health and Disability (ITAG-EHD),  Nottingham Trent University,   23rd-24th October 2012. pdf

2011

Abbott,  C.; Brown, D.J.; Evett, L.; Standen,  P.; Wright,  J.; (2011) , Learning difference and digital technologies: a literature review of research involving children and young people using assistive technologies 2007-2010. Available from King’s College London herepdf

Bates,  M.I.; Brown, D.J.; Cranton,  W.; Lewis,  J.; (2011) , Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service. IJGBL Volume 1, Issue 4. abstract

Bates, M., Brown, D., Cranton, W., and Lewis, J. (2011). The optimal level of student participation in the design of games-based learning. Proceedings of the 5th European Conference on Games-Based Learning (ECGBL), October 2011, Athens, Greece, pp.667-674.

Brown, D.J.; (2011) , Editorial: Some uses of educational and assistive technology for people with disabilities, Computers & Education, 56, 1, 1, Elsevier Science Ltd. abstract

Brown, D.J.; McHugh,  D.; Standen,  P.; Evett, L.; Shopland,  N.; Battersby,  S.; (2011) , Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments, Computers & Education, 56, 1, Nov-20, Elsevier. abstract

Burton,  A.; Liu,  H.; Battersby,  S.; Brown, D.J.; Sherkat,  N.; Standen,  P.; Walker,  M.; (2011) , The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients, International Journal of Game-Based Learning (IJGBL), 1, 4, 60-73, IGI Global. abstract

Burton,  A.; Van Isacker,  K.; Milis,  G.; (2011) , Virtual Portal for Interaction and ICT Training for People with Disabilities (ViPi) – methodology research and initial survey findings, Interactive Technologies and Games: Education,  Health and Disability (ITAG-EHD),  Nottingham Trent University,   25th-26th October 2011.

Evett, L.; Burton,  A.; Battersby,  S.; Brown, D.J.; Sherkat,  N.; Ford,  G.; Liu,  H.; Standen,  P.; (2011) , Dual Camera Motion Capture for Serious Games in Stroke Rehabilitation, IEEE 1st International Conference on Serious Games and Applications for Health (SEGAH). Braga,  Portugal,  November 16th to 18th,  2011.

Evett, L.; Ridley,  A.; Keating,  L.; Merritt,  P.; Shopland,  N.; Brown, D.J.; (2011) , Designing Serious Games for People with Disabilities: Game,  Set and Match to the Wii™, International Journal of Game-Based Learning (IJGBL), 1, 4, Nov-19, IGI Global. abstract

Lanyi,  C.S.; Brown, D.J.; Standen,  P.; Lewis,  J.; Butkute,  V.; Drozdik,  D.; (2011) , GOET European project of serious games for students with intellectual disability, Cognitive Infocommunications (CogInfoCom),  2011 2nd International Conference on, 01-Jun, IEEE. abstract

Petersson,  E.; Brown, D.J.; (2011) , Games for Rehabilitation, Springer Science+ Business Media BV.

Standen,  PJ; Camm,  C.; Battersby,  S.; Brown, D.J.; Harrison,  M.; (2011) , An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software, Computers & Education, 56, 1, 02-Oct, Elsevier. abstract

Yu,  J.Q.; Brown, D.J..; Billett,  E.; (2011) , Design of virtual tutoring agents for a virtual biology experiment, Feedback. htm

2010

Bates, M., Brown, D., Cranton, W., and Lewis, J. (2010). Facilitating a games design project with children: a comparison of approaches. Proceedings of the 4th European Conference on Games-Based Learning (ECGBL), October 2010, Copenhagen, Denmark, pp.429-437.

Brown, D.J.; Standen,  P.; Evett, L.Battersby,  S..; Shopland,  N.; (2010) , Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments. In P. Zemliansky, & D. Wilcox (Eds.), Design and Implementation of Educational Games: Theoretical and Practical Perspectives (pp. 424-439). abstract

Sik Lanyi,  C.; Brown, D.J.; Standen,  P.; Lewis,  J.; Butkute,  V.; (2010) , User interface evaluation of serious games for students with intellectual disability, Computers Helping People with Special Needs, 227-234, Springer. abstract

Standen,  P.; Shopland,  N..; Brown, D.J.; (2010) , Redesigning a location based route learning system for users with intellectual,  sensory and physical disabilities., Interactive Technologies and Games: Education,  Health and Disability. doc

Standen,  P.J.; Brown, D.J..; Battersby,  S.; Walker,  M.; Connell,  L.; Richardson,  A.; Platts,  F.; Threapleton,  K.; Burton,  A.; (2010) , A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke, International Journal on Disability and Human Development, 0, Walter de Gruyter. abstract pdf

2009

Bates, M., Brown, D., Cranton, W., and Lewis, J. (2009). A design for learning: exploring serious games design with children. Paper presented at Interactive Technologies and Games (ITAG), October 2009, Nottingham, UK.

Bates, M., Brown, D., Cranton, W., and Lewis, J. (2009). Gaming and the firewall: exploring learning through play via game design with children. Proceedings of the 3rd European Conference on Games-Based Learning (ECGBL), October 2009, Graz, Austria, pp.8-16.

Brown, D.J.; Shopland,  N.; Battersby,  S.; Tully,  A.; Richardson,  S.; (2009) , Game On: accessible serious games for offenders and those at risk of offending, Journal of Assistive Technologies, 3, 2, 13-25, Pier Professional. pdf

Evett, L.; Battersby,  S.; Ridley,  A.; Brown, D.J.; (2009) , An interface to virtual environments for people who are blind using Wii technology-mental models and navigation, Journal of Assistive Technologies, 3, 2, 26-34, Pier Professional. abstract pdf

Standen,  PJ; Anderton,  N.; Karsandas,  R.B.; Battersby,  S.; Brown, D.J.; (2009) , An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities, Journal of Assistive Technologies, 3, 4, 04-Nov, Pier Professional. pdf

Standen,  PJ; Rees,  F.; Brown, D.J.; (2009) , Effect of playing computer games on decision making in people with intellectual disabilities, Journal of Assistive Technologies, 3, 2, 04-Dec, Pier Professional. pdf

2008

Bates, M., Brown, D., Cranton, W., and Lewis, J. (2008). Playing to win: motivation for teaching and learning in today’s gaming culture. Paper presented at Interactive Technologies and Games (ITAG), November 2008, Nottingham, UK

Battersby,  S.; (2008) , The Nintendo Wii controller as an adaptive assistive device–a technical report, HEA ICS Supporting Disabled Students through Games Workshop,  Middlesbrough,  UK. htm

Evett, L.; Brown, D.J.; Battersby,  S.; Ridley,  A.; Smith,  P.; (2008) , Accessible virtual environments for people who are blind–creating an intelligent virtual cane using the Nintendo Wii controller, Proceedings of the seventh international conference on disability,  virtual reality and associated technologies, 271-278. pdf

Brown DJ, McIver E, Standen PJ and Dixon P (2008). Can Serious Games Improve Memory Skills in People with ID? Journal of Intellectual Disability Research. Vol. 52, Parts 8&9, p.678. August 2008. ISSN 0964-2633.

2007

Bates,  M.; Brown, D.J.; Cranton,  W.; Lewis,  J.; (2007) , Carving Out a New Approach to Learning, The European Conference on Games Based Learning, 19, Academic Conferences Limited. abstract

Brown, D.J.; Shopland,  N.; Battersby,  S.; Lewis,  J.; Evett,  LJ; (2007) , Can Serious Games engage the disengaged, Proc. Euro. Conf. on Games-Based Learning,  Paisley,  Scotland, 37-46. abstract pdf

Evett, L.; Tranfield,  G.; Smith,  P.; Brown, D.J.; Hibberd,  R.; (2007) , Accessible for all: PowerPoints, The Nottingham Research Network (Special Educational Needs,  Social and Educational Inclusion,  Health and Disabilities) 1st Annual Conference. video

2006

Evett, L.; Brown, D.J.; Smith,  P.; Hibberd,  R.; (2006) , Cleaning up the environment-accessible powerpoint presentations, NTU’s 6th Annual Learning and Teaching Conference. ppt

Standen,  PJ; Brown, D.J.; (2006) , Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability, Virtual Reality, 10, 3, 241-252, Springer. abstract pdf

Standen,  PJ; Brown, D.J.; Anderton,  N.; Battersby,  S.; (2006) , Designing a device to navigate in virtual environments for use by people with intellectual disabilities, Proceedings of the 6th International Conference on Disability,  Virtual Reality and Associated Technologies Ed: Paul M. Sharkey, 125-131. pdf

Standen,  PJ; Brown, D.J.; Anderton,  N.; Battersby,  S.; (2006) , Systematic Evaluation of Current Control Devices Used by People with Intellectual Disabilities in Non-Immersive Virtual Environments, CyberPsychology & Behavior, 9, 5, 608-613, Mary Ann Liebert,  Inc. 2 Madison Avenue Larchmont,  NY 10538 USA. abstract

Standen,  PJ; Karsandas,  R.; Anderton,  N.; Battersby,  S.; Brown, D.J.; (2006) , An evaluation of the use of a switch controlled computer game in improving the choice reaction time of adults with intellectual disabilities, Proceedings of the Sixth International Conference on Disability,  Virtual Reality and Associated Technologies, 285-291. pdf

2005

Brown, D.J.; Battersby,  S.; Standen,  P.; Anderton,  N.; Harrison,  M.; (2005) , Inclusive design for disability: a prototype switch for use in virtual learning environments, International Journal on Disability and Human Development, 4, 2, 103-120, De Gruyter. abstract

Brown, D.J..; Shopland,  N.; Lewis,  J.; (2005) , Design and evaluation of a flexible travel training environment for use in a supported employment setting, International Journal on Disability and Human Development, 4, 3, 251-258, De Gruyter. pdf

Evett, L.; Brown, D.J.; (2005) , Text formats and web design for visually impaired and dyslexic readers—Clear Text for All, Interacting with computers, 17, 4, 453-472, Elsevier. abstract

Standen,  P.J.; Brown, D.J.; (2005) , Virtual reality in the rehabilitation of people with intellectual disabilities: review, Cyberpsychology & behavior, 8, 3, 272-282, Mary Ann Liebert,  Inc. 2 Madison Avenue Larchmont,  NY 10538 USA. abstract

Standen,  P.J.; Brown, D.J.; Sharkey,  P.M.; Merrick,  J.; (2005) , Special Issue on Disability, Rehabilitation and Virtual Reality. International Journal on Disability and Human Development, 4(4), Freund Publishing House.

2004

Battersby,  S.; Brown, D.J.; Standen,  PJ; Anderton,  N.; Harrison,  M.; (2004) , Design,  development and manufacture of novel assistive and adaptive technology devices, ICDVRAT,  Oxford. pdf

Shopland,  N.; Lewis,  J.; Brown, D.J.; Dattani-Pitt,  K.; (2004) , Design and evaluation of a flexible travel training environment for use in a supported employment setting, Proceedings of the Fifth International Conference on Disability,  Virtual Reality and Associated Technologies. Sharkey,  McCrindle & Brown (eds),  Oxford,  UK, 69-76. pdf

Standen,  P.; Brown, D.J.; (2004) , Using virtual environments with pupils with learning difficulties, ICT and special educational needs: a tool for inclusion, 96-108, Open University Press,  Berkshire. buy

Standen,  PJ; Brown, D.J.; Anderton,  N.; Battersby,  S.; (2004) , Problems with control devices experienced by people with intellectual disabilities using virtual environments: a systematic evaluation, The Fifth International Conference on Disability,  Virtual Reality and Associated Technologies, 299-304. pdf

2002

Battersby,  S.; Kelly,  N.; Brown, D.J.; Powell,  H.; (2002) , Online gardening to promote social inclusion, Computers helping people with special needs, 357-372, Springer Berlin/Heidelberg. pdf

Brown, D.J.; Yazdanparast,  M.; Lewis,  J.; Shopland,  N.; Powell,  H.; (2002) , Literacy and numeracy edutainment packages for disaffected young learners, Computers Helping People with Special Needs, 145-146, Springer. pdf

Brown, D.J.; Powell,  HM; Battersby,  S.; Lewis,  J.; Shopland,  N.; Yazdanparast,  M.; (2002) , Design guidelines for interactive multimedia learning environments to promote social inclusion, Disability & Rehabilitation, 24, 11-Dec, 587-597, Informa UK Ltd UK. abstract

Brown, D.J.; Shopland,  N.; Lewis,  J.; (2002) , Flexible and virtual travel training environments, Proceedings of the 4th international conference on disability,  virtual reality and association technologies. Veszprem,  Hungary, 18, 20. pdf

Cooke,  P.; Laczny,  A.; Brown, D.J.; Francik,  J.; (2002) , The virtual courtroom: a view of justice. Project to prepare witnesses or victims with learning disabilities to give evidence, Disability & Rehabilitation, 24, 11-Dec, 634-642, Informa UK Ltd UK. abstract

Lannen,  T.; Brown, D.J.; Powell,  H.; (2002) , Control of virtual environments for young people with learning difficulties, Disability & Rehabilitation, 24, 11-Dec, 578-586, Informa UK Ltd UK. pdf

Lannen,  T.; Brown, D.J.; Standen,  PJ; (2002) , Design of virtual environment input devices for people with moderate to severe learning difficulties–a user-centred approach. Proceedings of the  Fourth International Conference on Disability, Virtual Reality and Associated Technologies, Veszprem, Hungary, 2002 pdf

Standen,  P.; Battersby,  S.; Lannen,  T.; (2002) , Control of virtual environments for people with intellectual disabilities, Computers Helping People with Special Needs, 147-149, Springer.

Shopland,  N.; Lewis,  J.; Brown, D.J.; Powell,  H.; (2002) , Virtual Travel Training for People with Learning Disabilities Accessing Employment Including the Introduction to the Special Thematic Session Virtual Reality, Computers Helping People with Special Needs, 99-106, Springer Berlin/Heidelberg. abstract

Standen,  PJ; Brown, D.J.; Horan,  M.; Proctor,  T.; (2002) , How tutors assist adults with learning disabilities to use virtual environments, Disability & Rehabilitation, 24, 11-Dec, 570-577, Informa UK Ltd UK. abstract

2001

Laczny,  A.; Francik,  J.; Brown, D.J.; Cooke,  P.; Trust,  A.C.; (2001) , The virtual courtroom: a practical approach to virtual reality on the internet, Studia Informatica, 22, 2, 44. pdf

Brown, D.J.; Standen,  P.J.; Proctor,  T.; Sterland,  D.; (2001) , Advanced design methodologies for the production of virtual learning environments for use by people with learning disabilities, Presence: Teleoperators & Virtual Environments, 10, 4, 401-415, MIT Press. abstract

Standen,  P.J.; Brown, D.J.; Cromby,  JJ; (2001) , The effective use of virtual environments in the education and rehabilitation of students with intellectual disabilities, British Journal of Educational Technology, 32, 3, 289-299, Wiley Online Library. abstract

2000

Lannen,  TL; Brown, D.J.; Powell,  HM; (2000) , Access to virtual learning environments for people with learning difficulties, Proc. 3rd International Conf. Disability,  Virtual Reality and Assoc. Tech. pdf

Standen,  P.; Brown, D.J.; Blake,  R.; Proctor,  T.; (2000) , Effective strategies of tutors teaching adults with learning disabilities to use virtual environments, Proceedings of the International Conference on Disability,  Virtual Reality and Associated Technologies-ICDVRAT2000, 137-143. pdf

1999

Brown, D.J.; STANDEN,  P.J.; (1999) , The tutoring role of mentors working with adults and elderly people with learning disabilities using virtual environments, CyberPsychology & Behavior, 2, 6, 593-599. abstract

Brown, D.J.; Stewart,  D.S.; (1999) , An illustrated methodology for the development of virtual learning environments for use by people in special needs education, Proceedings of the HCI International’99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication,  Cooperation,  and Application Design-Volume 2-Volume 2, 1105-1110, L. Erlbaum Associates Inc.

Brown, D.J.; Neale,  H.; Cobb,  SVG; Reynolds,  H.; (1999) , Development and evaluation of the virtual city, International Journal of Virtual Reality, 4, 1, 28-41. pdf

Jobbins,  A.C.;  Evett, L..; (1999) , Segmenting documents using multiple lexical features, Document Analysis and Recognition,  1999. ICDAR’99. Proceedings of the Fifth International Conference on, 721-724, IEEE. abstract

Neale,  HR; Brown, D.J.; Cobb,  SVG; Wilson,  JR; (1999) , Structured evaluation of virtual environments for special-needs education, Presence: Teleoperators & Virtual Environments, 8, 3, 264-282, MIT Press. abstract

1998

Brown, D.J.; Kerr,  S.J.; Bayon,  V.; (1998) , The development of the Virtual City: A user centred approach, Proceedings of the 2nd European Conference on Disability,  Virtual Reality and Associated Techniques, Nov-16, University of Reading Reading,  UK.

Brown, D.J.; Standen,  PJ; Cobb,  SV; (1998) , Virtual environments special needs and evaluative methods, Studies in health technology and informatics, 91-102, IOS PRESS. pdf

Jobbins,  A.C.;  Evett, L..; (1998) , Text segmentation using reiteration and collocation, Proceedings of the 17th international conference on Computational linguistics-Volume 1, 614-618, Association for Computational Linguistics. pdf

Jobbins,  AC; Evett, L.; (1998) , Semantic Information from Roget’s Thesaurus: Applied to the Correction of Cursive Script Recognition Output, Proceedings of the International Conference on Computational Linguistics,  Speech and Document Processing,  India, 65-70. pdf

1997

Brown, D.J.; Kerr,  S.; Wilson,  J.R.; (1997) , Virtual environments in special-needs education, Communications of the ACM, 40, 8, 72-75, ACM. abstract

Brown, D.J.; Kerr,  SJ; Crosier,  J.; (1997) , Appropriate input devices for students with learning and motor skills difficulties, Report to the National Council for Educational Technology,  UK.

Kerr,  S.; Brown, D.J.; (1997) , Virtual environments in special-need education, Communications of the ACM, 40, 8, 72-75. abstract

Standen,  P.J.; Cromby,  JJ; Brown, D.J.; (1997) , Evaluation of the use of virtual environments with students with severe learning difficulties, Proceedings of the British Psychological Society, 10, 8, 139.