Team

david brown photo Prof. David J Brown

Professor in Interactive Systems for Social Inclusion staff profile  publications

David is Professor in Interactive Systems for Social Inclusion. He is a highly experienced project manager (£2M as Principal Investigator), and over 70 high quality journal and conference publications. He is a member of the International Programme Committee for the International Conference on Disability, Virtual Reality and Associated Technology and the European Conference on Games Based Learning. He is a founding member of the International Association for the Scientific Study of Intellectual Disability Special Affinity Group on Assistive Technology, and Conference Chair for Interactive Technologies and Games: Education, Health and Disability held annually at NTU.

James Lewis PhotoJames Lewis

Senior Lecturer

James is Senior Lecturer in 3D Games Programming and a member of the Interactive Systems Research Group for over 10 years. He is particularly interested in games and virtual environments for health applications and for behavioural change.

Dr. Matthew Bates

Lecturer

Matthew is a lecturer in multimedia applications and computer-assisted learning. His research interests include the positioning of games-based learning applications which encourage collaborative learning through the construction of new materials. He was awarded a Ph.D. in 2011 by Nottingham Trent University for his thesis entitled ‘Student Participation in Serious Games Design’. His research has collaborated with several educational programmes in Nottinghamshire to investigate how both children and adults can form part of multi-disciplinary design initiatives to create new interactive systems.

5teven B4ttersbyDr. Steven Battersby

Research Fellow

As a member of the Interactive Systems Research Group (ISRG), Steven has over 13 years’ experience in the field of computing engineering and related academic research. During this time he has worked on a number of projects (Commercial & Research) developing App’s (Desktop & Mobile) Games, Assistive Technologies and Natural User Interfaces. His roles as both a Software Engineer and Research Fellow have resulted in an extensive and proven track record for the research, development and realisation of computing software and hardware.

Steven undertook an Engineering Multimedia MSc in 2002 and completed his PhD in 2013 with a thesis entitled: A Flexible Object Orientated Design Approach for the Realisation of Assistive Technology.

He has taught on both undergraduate and postgraduate multimedia modules providing expertise is in the areas of .Net, CAD, 3D graphics, multimedia and games development. He sometimes also provides supervision and or consultancy for student projects both undergraduate and postgraduate.

Photo of Nick ShoplandNick Shopland

Research Fellow publications

Nick was awarded an MSc in Engineering Multimedia at Nottingham Trent in 2000 and since then has worked as a developer and researcher with NTU’s Interactive Systems team. Over that time he has worked on many of the team’s projects, and is presently dedicated to the RECALL Project. He is currently studying for a PhD in “Combining Location Based Services and Gaming to Enhance Route Learning for People with Physical and/or Intellectual Disabilities”. He graduated with a degree in  Applied Biology in 1989, after which he worked on the installation, commissioning, validation and operation of a recombinant human serum albumen facility at Delta Biotechnology Ltd. (Nottingham), which operated using networked process control and process information management systems.

Andy Burton photoDr. Andy Burton

Research Fellow -publications Google Scholar Microsoft Academic

Andy joined NTU to work in the Interactive Systems Research Group in April 2010. He is currently working as a research fellow across a number of European projects covering such areas as  robotics for education of people with learning disabilities (EduRob), tablet game development to engage school pupils (NOLB), and curricular education for individuals with intellectual disabilities (MaTHiSiS). He has previously been involved in a number of earlier social inclusion research projects working with socially excluded groups including children and adults with disabilities (ViPi and SGSCC), refugees (RISE),  disengaged learners (CodeRED), and stroke survivors. He previously worked for 13 years at The University of Nottingham in civil engineering, mining and environmental engineering, geography and computer sciences. His research background is in VR/AR applications in a variety of research fields, including teaching and learning, spatial literacy, health and safety, reconstructions and simulations. His Ph.D. (University of Nottingham, 2000) was in ‘expert systems to assist in the remediation of contaminated soils’. His first degree was in Environmental Engineering (University of Nottingham, 1994).

Previous team members

lindsay evett photoDr. Lindsay Evett

Principal Lecturer and Course Manager   staff profile  publications
Lindsay’s research is on accessibility and assistive technology, and she is a member of Nottingham Trent University’s working group on accessibility. She is a co-investigator on the Recall European project on route-learning systems and location-based services for people with cognitive and sensory disabilities, and on the AEGIS project, Open Accessibility Everywhere: Groundwork, Infrastructure, Standards. She is a member of the ETNA European thematic network on assistive information and communications technologies. Lindsay is on the International Steering Committee of Interactive Technologies and Games (ITAG), and is on the programme committee for the BCS SGAI Specialist Group on Artificial Intelligence Annual International Conference on Artificial Intelligence. She is on the National Steering Group for the ViPi project (Virtual Portal for Interaction and ICT Training for People with Disabilities). She is a lecturer in Artificial Intelligence, and is a member of the Experimental Psychology Society, the Society for the Study of Artificial Intelligence and the Simulation of Behaviour (SSAISB) and is a Fellow of the Higher Education Academy.

Allan Ridley PhotoAllan Ridley

Ph.D. Student

Allan’s first career path was in Civil Engineering, where he was a steel erector and rigger in heavy construction working towards being an industrial climber.  Due to an unfortunate construction accident, Allan was unable to continue in this career and had to rethink his life goals.  He then lost his sight totally due to a rare genetic condition.  Through friends, he discovered further education and decided that this was the best way forward to create new opportunities and a new career path.  This led him to becoming a qualified specialist and CG7307 trainer of Access Technology. He is also able to teach professionals to tutor those with disabilities.  He has continued to add to his educational portfolio and has so far achieved an Educational Diploma, an HNC in computer science, through an MRES and is currently working towards a Ph.D.  He is also at present working with the IRSG team as co-researcher on Access Technology for people who are blind, and the development of accessible navigational aids  that would give them the freedom and independence to live a more integrated and independent life.  Allan has always attained independence and believes that blind people should have the same opportunities as their sighted peers, through independence and employment, creating a higher standard of living, social integration and acceptance.

Luke Shires PhotoLuke Shires

Ph.D. Student

Luke studied at Nottingham Trent University for a BSc in Computer Science graduating in 2011. He also received the Vice Chancellors award for his involvement in founding and maintaining the Nottingham Trent Developers Society, which creates work and placement opportunities for students by enabling them to learn skills in game development. He is primarily interested researching how games and game technologies can be applied to solve real world problems. Luke is currently writing up his Ph.D. which looked at the application of markerless tracking technologies to improve games for upper extremity rehabilitation following stroke. Prior to beginning his Ph.D. he worked on several projects including the application of semantic knowledge bases to enable intelligent mapping solutions for helping cognitively impaired users during route learning and using games technologies to create a real time simulation of visual impairments.