Category Archives: Projects

Details about ISRG projects

RealLife Project

RealLife – Serious Games to Prevent Recidivism RealLife is an innovative project in which serious gaming and virtual reality are used to improve skills needed in the 21st century and skills needed for employability of those at the edge of … Continue reading

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MaTHiSiS

MaTHiSiS – Managing Affective-learning THrough Intelligent atoms and Smart InteractionS MaTHiSiS is a 36-month project funded by the European Union under the H2020 work programme that will assist the educational process for learners and their tutors and caregivers by creating … Continue reading

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No One Left Behind

NOLB – No One Left Behind “No One Left Behind” is an innovation action project co-funded by Horizon 2020 Framework Programme of the European Union that has started in January 2015 and will last 30 months. The project will allow children … Continue reading

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An Internet of Soft Things

IoST – An Internet of Soft Things ISRG are collaborating on the Internet of Soft Things project. The project asks how a radically connected world can be designed to benefit human wellbeing, and in particular, what types of experience will … Continue reading

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Educational Robotics for People with Learning Disabilities

EduRob – Educational Robotics for Students with Learning Disabilities (Jan 2014 – Dec 2016) Using an ethnographic approach the EduRob project aims to validate innovative – robotics based – teaching & learning strategies which enable diversification & personalisation of learning … Continue reading

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Co-Design to Re-Engage the Disengaged

CodeRED – Co-Design to Re-Engage the Disengaged (Oct 2013 – Sept 2015) High rates of early school leaving (ESL) are detrimental to making lifelong learning a reality and increase the risk of unemployment, poverty and social exclusion. ESL is over-represented … Continue reading

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Serious Games for Social Competences and Creativity

SGSCC – Serious Games for  Social and Creativity Competence (Jan 2013 – Jun 2015) The LLP EU Project “SGSCC” aims to develop educational computer games for adolescents/young adults with mild learning difficulties in order to increase their employability. Despite the importance … Continue reading

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Refugee Interactive Skills for Employment

RISE – Refugee Interactive Skills for Employment (Jan 2012 – Dec 2014) The RISE project will assist refugees to improve their employment skills. The four serious computer games and curriculum material will help to prepare jobseekers in six important areas: … Continue reading

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Thought Dance

Thought Dance (2011) ‘Thought Dance’ is an artistic project conceived by choreographer Matthias Sperling. The result is an interactive installation that uses EEG brain scanning technology to allow two participants at a time to engage in a visible dance that … Continue reading

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European Thematic Network on Assistive Information Technologies

ETNA – European Thematic Network on Assistive Information Technologies A European network of leading Institutions in assistive technology and e-accessibility. ETNA is an EU-wide network involving 23 leading Institutions in 13 Countries. Since 2011 it has been working to establish a web portal … Continue reading

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Virtual Portal for Interaction and ICT Training for People with Disabilities

Virtual Portal for Interaction and ICT Training for People with Disabilities (Jan 2011 – Dec 2013) ViPi aims to support and facilitate the acquisition of basic ICT skills for  people with disabilities. The project aims to provide a “one-stop-shop” interactive portal & learning environment … Continue reading

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Promoting Acceptance Using Simulated Environments

Pause – Promoting Acceptance Using Simulated Environments (Oct 2010 – Sep 2012) Pause aims to remove attitudinal and discriminatory barriers to employment for immigrants and refugees by the production of interactive 3D scenarios to demonstrate and address the key attitudinal barriers to … Continue reading

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Open Accessibility Everywhere – Groundwork, Infrastructure, Standards

AEGIS – Open Accessibility Everywhere – Groundwork, Infrastructure, Standards (Sept 2010 – Aug 2012) Interactive Systems at NTU is a test site for the many exciting assistive technology innovations being developed under the AEGIS project. We have been involved in … Continue reading

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CLAHRC Stroke Rehabilitation Project

CLAHRC Stroke Rehabilitation Project (2009 to 2011) After stroke, a patient will typically need to do many repetitions of specific exercises over a short period of time in order to regain muscle definition and strength in their affected upper limb. … Continue reading

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Recall and RouteMate

Recall (Nov 2009 – Oct 2012) Research has shown that on leaving compulsory education, people with learning disabilities, who have previously been provided with transport to allow them to access community activity, suddenly become excluded from lifelong learning and community … Continue reading

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Game On Extra Time

GOET – Game On Extra Time (Oct 2008-Sep 2010) The work from the GOET project was undertaken to support people with learning disabilities in getting and keeping a job by helping them to learn more independent living skills that help … Continue reading

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Virtual Cane

Virtual Cane (2007) The Virtual Cane uses the Wiimote’s ability to describe a body within 3D space to provide an interface to 3D environments for the visually impaired. The Wii Cane System maps the real world position and orientation of … Continue reading

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Game On

Game On (Oct 2006 – Sep 2008) Highly engaging and motivating games-based learning materials were created to encourage development of basic, personal and work sustainability skills in prisoners, those at risk of offending and ex-offenders, including those with disabilities. The … Continue reading

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Quest

Quest (2006) In the Quest project, the ISRG designed, implemented and evaluated a serious game to address the development needs of young people at risk of social exclusion. These were characterised as having low self esteem, poor levels of confidence, … Continue reading

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ISRG Software Repository

ISRG Software Repository There are further details and downloads of other games and software developed by the group in the ISRG Software Repository. (here)

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